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See http://www.JornH.person.dk ... unfortunately only in Danish language at the moment, sorry! But at least my e-mail address is there.

Let's explore this WikiWiki thing:

  1. JørnsTodo?
  2. JørnsRememberToUpdateCalendar
    1. Hmm

A Learning Guide To Design Patterns - http://www.industriallogic.com/papers/learning.html

System Testing Patterns - http://www.agcs.com/patterns/papers/systestp.htm

So I can have a
Table Here


The Programming Process

  1. Introduction
  2. Object-oriented Software Engineering
    • History: OMT (Rumbaugh) - Booch - Coad/Yourdon - Shlaer/Mellor - OOSE (Jacobson)
    • Now: UML 3 Amigos
  3. Why Object-oriented?
    1. Route Planning - an Allegory (på dansk: analogi)
    2. Problem Domains
      • Base your design on problem domain = context for particular problem => more robust solution
      • Problem domain for route planning is e.g. maps, route planning, travelling and strategies for moving around
      • SA/SD based on top-down => leads to solution based on specific problem => rigid structure with centralized control
      • OO based on middle-out => details based on abstractions
          - core: problem domain abstractions - stable! - downward: code in classes [handling of class responsibility] - upward: overall structure developed using associations and interitance
  4. Writing programs
    1. An Overview
      • RUP: Inception (2) - Elaboration (3-4) - Implementation (5) - Testing and Delivery (6)
      • Design tries to predict the future - be prepared to get it wrong.
    2. User Requirements Gathering
      • Scenarios (or more rigorious - Use Cases)
    3. Analysis
      • UML notation for class and object diagrams
      • CRC [User Stories]
    4. Design, Implementation and Testing
      • Tip: Be proud of your code. Let others read it. When they find errors don't be upset - just fix them.
    5. Review and Iterate
      • Add subsets of full requirements - review work so far [refactoring?]
      • Common pitfall: Procedural design partitioned in classes (linear sequence of events) => create objects that encapsulate data and provide services
      • Tip: Throw away design/code that doesn't work or is going nowhere.
    6. Program Testing and Delivery
    7. Debugging
  5. Maintenance
  6. Practice and Experience

BTW, if you create personal pages, do prefix them somehow, like JørnsTodo. Because maybe other people would like to have a todo page too?

Ohh.. I think I get the point

What do ArneDoToday


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